Second Life -To play or not to play. I will describe my experience playing the game, and only that. I will not try to explain the mental frontline of the players. I will not try to decipher the reason behind the game. Let's begin...
As I first started playing, I created a reasonable looking character. The appearance was chosen from a list of default looks. I tried walking and interacting with different objects, but to no avail. I couldn't grasp the controls, as they were very different from any other game I've encountered, so I gave up. I didn't really even look at the game again until tonight.
My lady's friend Sarah got on and tried it, but encountered the same dilemma that I had, and she gave up. Her failure sparked my interests. I gave it one more go, and got a small hold on the controls. I didn't care what others thought, and I wanted to incite a sort of frenzy, so I created the most horrifying character I could. When it was over, she resembled Fiona (ogre form) from Shrek.
I walked up to these two other players, which were sitting on something, and I stood. I only stood. I could hear them talk through the game, and soon they began talking about my character. The voices almost mirrored those of seventh graders. Their characters where dressed in, you guessed it, final fantasy clothes, and if I could have smelled them, it probably would have been bad. They laughed and talked about their friends that live/play in Second Life. I was saddened.
Second Life has brought the gaming world to a new low. No longer are WoW gamers the epitome of the virtual world.
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